Description

VR3000 for Gaming.

Headphones to reproduce the spatial auditory impression of games and VR as conceived by the creators.

 

Many headphones intended for use with games or 3D sound content use a sound design focused on first-listening surprise with exaggerated bass and treble.

 

But the purpose of sound used in tandem with video for games is to immerse players in the content world and provide additional critical information that is not visually presentable to help players succeed in the game, not to surprise the player with sound.

 

We believe that to immerse players in the game, it’s important to accurately reproduce the intention and purpose of the game’s creators, as embodied in the sound.

 

The VR3000 headset was developed on the basis of this way of thinking.

Features.

Sound creation based on acoustic engineering and psychology.

 

This is the birth of a new type of headphone based on our exclusive research into the “differences between 2-channel stereophonic and binaural sound production”.

 

It’s common knowledge that a characteristic sensation of discomfort occurs in the high-frequency range when listening to binaural sound for games and VR content on ordinary headphones and headsets.

 

Acoustics researchers understood the cause, but there was as yet no precedent for implementing countermeasures with satisfactory success.

 

This time, thanks to a new approach to the implementation of countermeasures, we’ve been able to give birth to headphones that let you feel the sound color, spatial impression and direction of sound images in games and virtual reality content produced in binaural sound in a way that’s true to the creator’s intention.

The [f-Core DU] drive unit has been completely redesigned, involving new design, new parts and new production technology.

In order to achieve sound quality unattainable in this price range, we developed a new 6 mmφ dynamic driver [f-Core DU] from scratch.

 

To produce this brand-new loudspeaker, we set up new production facilities abroad and designed new parts for the loudspeaker, such as the diaphragm, voice coil, magnet, magnetic circuits and adhesives, as well as the production mass used in the manufacturing process.

 

For the front speaker housing, we used brass rather than traditional aluminum, a material that is bothhighly resistant to the effects of magnetism and has a high specific gravity.

 

To increase the diaphragm’s temporal response, the voice coil uses 30μ ultra-thin CCAW, and a minimum of adhesive is used for assembly to lighten the moving parts.

 

In addition, the diaphragms are carefully pressed in small batches of about 1/3 the normal size, to minimize pressure deviations and produce a uniformly shaped diaphragm without deformation.

The feel of a personalized fit.

Based on the chassis design that serves as the ideal solution for in-ear headphones, established during the development of the B series, the VR3000 offers a superior fitting feel.

 

It’s the feeling of oppression that determines whether or not the headphones offer a better feeling of support.

 

While at first glance it may seem correct to choose an ergonomic shape and hold it in place thanks to the elasticity of silicone, this still puts pressure on the ear, creating an involuntary burden and leading to fatigue accumulation.

 

By limiting the area of contact with the ear, as opposed to an ergonomic shape that comes into contact with a large part of the ear, this product aims to achieve a sensation of fit without a feeling of oppression.

 

The green section of the diagram below (earpiece) is the first position, the blue section (Tragus) is the second position and the pink section (concha cavity) is the third position, contributing to ultimate stability and fit.

 

That’s why it suits the ears of many different people.

 

Since there’s no feeling of oppression at any of the contact points, this gives a feeling of comfort and superior quality for fitting a custom earpiece.

External auditory canal.

Tragus.

Conch cavity.

Ear hooks to reduce cable contact noise (built-in locking mechanism).

An ear hook is effective in reducing contact noise; wearing it while walkingconsiderably reduces the unpleasant noise that can occur when the cable rubs against the body (cable contact noise).

 

In the past, our company’s ear hooks have always been thinner than usual and virtually indistinguishable from a rosin-filled wire or cable, making them so comfortable that it’s easy to forget you’re wearing them.

 

This is a type of hook with a latch (type B) capable of holding the cable firmly in place.

Original earpieces with a color difference between the left and right sockets.

Two types of silicone of different rigidity are used for the sound duct and for the earpiece that comes into contact with the user’s ear.

 

The silicone used for the sound duct is stiffer than that used for the earpiece and, thanks to the groove treatment applied to it, combines both strength and flexibility.

 

The soft silicone used for the earpiece provides a comfortable fit and a high level of sound insulation.

 

By pulling the earpiece back slightly to check the color of the tip, it’s easy to distinguish left from right, even in poorly lit areas.

 

As the colors of the pads of neighboring sizes are different (gray pads alternate between dark and light gray; red pads alternate between red and pink), it’s also easy to distinguish between sizes.

 

Available in 5 sizes – SS/S/M/L/LL.

Aging.

Aging refers to the phenomenon whereby the sound produced by headphones changes over time and with use.

 

The earphones contain a small driver; an extremely thin film diaphragm is attached to it by means of a coil and an adhesive agent.

 

Under the effect of sound signals, the diaphragmmoves in microscopic increments as the coil moves, producing a sound.

 

Although this cannot be proven, we believe that in this situation, the adhesive part can possibly influence these infinitesimal movements.

 

By using the product for a set period of time, the diaphragm moves more easily and sound quality approaches the original design goal.

 

As this product has a small aperture, it takes a long time for the changes due to ageing to become indecipherable.

 

In general, if the product is used normally over a period of 150 to 200 hours, it should seem that the sound has become more subtle.

 

It is possible to achieve a more favorable result with product aging by listening to the music you normally listen to at a volume you usually listen to, rather than accelerating aging by using very high volumes or aging in noise.

 

Although the metaphor isn’t exact, if you make unnecessary movements to break in a pair of shoes, you risk causing wrinkles that are different from those that occur when you walk normally.

 

Similarly, rather than moving the diaphragm unnecessarily, it’s better to think that it‘s more natural to get it used to the environment in which it’s used.

 

Aging also has a psychological aspect.

 

When you buy new headphones, the impression you had of them before you bought them is by no means fixed.

 

In fact, you’re making a relative comparison between these headphones and the ones you use every day.

 

When you buy new headphones and continue to use them over a period of time, they become the standard.

 

An assessment of sound quality based on continuous use of the headphones until they become a standard makes it easier to choose a product you won’t tire of in the long term.

Accessories.

Earmolds (Type E 5 sizes).

Ear hooks (TYPE B).

Pouch.

How to wear headphones.

This product is an earphone that hooks onto the ear.

 

The transmission of contact noise to the ear can be avoided by placing the cable over the ear for a comfortable fit.

 

STEP 1: Confirm the R and L marks on the inside of the chassis. R corresponds to the right and L to the left.

 

STEP 2: Pass the cable from behind the ear to the front and insert the earphone into the ear.

 

ETAPE3: If it’s difficult to insert the earphone into the concha cavity, try inserting the earphonewhile pulling the earlobe back and up a little.

 

* If the cable doesn’t fit behind the ear, use the “ear hook” accessory.

 

If the fit is too loose, try changing the size of the sleeve. In some cases, the size of the left and right earpieces may be different.

Demonstration videos for listening to binaural sound.

One of the features of the VR3000 for Gaming is its ability to listen to binaural sound.

 

That’s why we’re going to show you a number of YouTube demonstration videos suitable for listening to the VR3000.

 

There are two types of binaural sound.

 

The first is binaural sound recorded directly with an artificial head microphone.

 

The other is binaural sound created from 3D multichannel sound through signal processing known as binaural rendering.

 

As far as 3D audio production is concerned, there is a channel-based production method, used mainly for music, and an object-based production method, used mainly for games and films.

 

Please note that it is essential to deactivate all audio effects (equalizer, spatial amplifier, compressor, etc.) built into the media player of your smartphone, tablet, PC, etc. when playing these demo videos in order to fully enjoy the sound presentation of the headphones.

Part 1.

Binaural sound recorded directly as a 2-channel signal using an artificial head microphone.

BBC: Everything is interesting, but we particularly recommend the part from 4:47 onwards.

3Dio: In the golf ball scene from 0:25, the perception of sound depth is enhanced by the video.

The Sound Traveler: Experience the interior of an Egyptian pyramid. Pay attention to the differences in reverberation due to the different size and shape of the space.

France télévision: Pay attention to distance perception and sound orientation.

Hear the world in 3D audio // Short film: This is a typical sound you hear in your life.

Part 2.

Binaural sound created by the binaural rendering of 3D multichannel sound.

Radio France: Live 3D audio recording of a large orchestra and choir in a concert hall.

LST: Pay attention to the perception of vertical sound movement from about 1m00s.v

Please be careful when watching this video, as it contains expressions and content that are only suitable for people aged 17 and over.

Dear Reality GmbH: Pay attention to the sound of the flying object passing overhead at around 0:15.

I Drink Lava – 3D Game Audio: Pay attention to the perceived distance between the video object and the sound object.

PhilsComputerLab: The video is a simple computer-generated image, but pay attention to the movement of the sound objects.

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